Difference between revisions of "ApCoCoA-1:Eclipse GUI"
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==Developing the ApCoCoA Plug-ins for Eclipse within Eclipse== | ==Developing the ApCoCoA Plug-ins for Eclipse within Eclipse== | ||
* Get Eclipse for RCP/Plug-in Developers from [http://www.eclipse.org/downloads/]. If you also develop ApCoCoALib, install the CDT features on top of it. | * Get Eclipse for RCP/Plug-in Developers from [http://www.eclipse.org/downloads/]. If you also develop ApCoCoALib, install the CDT features on top of it. | ||
+ | * Create a new workspace directory (e.g. <code>moccha</code>). This will be convenient since you will have several plug-ins open to learn from (see below). | ||
* Install the Subclipse Plug-in by adding the site http://subclipse.tigris.org/update_1.4.x under <code>Help > Software Updates... > Available Software</code>. | * Install the Subclipse Plug-in by adding the site http://subclipse.tigris.org/update_1.4.x under <code>Help > Software Updates... > Available Software</code>. | ||
* Using the repository from <code>svn://apcocoa.org/</code>, check out the following directories under <code>Moccha</code> (<code>File > New > Other... > SVN > Checkout Projects from SVN): | * Using the repository from <code>svn://apcocoa.org/</code>, check out the following directories under <code>Moccha</code> (<code>File > New > Other... > SVN > Checkout Projects from SVN): |
Revision as of 09:02, 3 April 2009
The Eclipse GUI Project: Goal of the Project
The overall goal of the project can be described as follows:
To create a state of the art, platform independent Graphical User Interface for faster CoCoAL program and prototype development.
Project Plan
Phase 1: Introduce a comfortable Editor covering as much features as provided by the Emacs interface.
Currently in Progress
- Test if Xtext is suitable for generating a comfortable CoCoA Language editor.
Current ToDos
- Add autocompletion
- Add autoformatting / indentation
- Show documentation when hovering over functions
- Adapt syntax coloring and make it configurable in the preferences
- Provide an outline of the files being edited
- Completing ApCoCoA perspective
- Refactor console views and communication to CoCoA process (relate to Eclipse launching mechanism)
- Wishlist: Parsing of the CoCoA instream (the results) to provide flexible representation of the results
- Add Plugins for the external binaries ApCoCoA uses
- Improve JUnit framework
- Make a downloadable Eclipse+ApCoCoA bundle
- Provide a seperate plugin zip file
- Let user switch interactive behaviour of the current ApCoCoA editor window
- Provide a view on the history
Done
- Move project from CVS to subversion (2009-04-03)
Scratchpad
Quick and dirty notes for myself, thought as a basis for extending to a proper developer documentation ....
General Links
- http://help.eclipse.org/ganymede/index.jsp
- http://www.eclipse.org/articles/Article-UI-Guidelines/Index.html and http://wiki.eclipse.org/User_Interface_Guidelines
- http://blog.eclipse-tips.com/
- http://wiki.eclipse.org/index.php/Eclipse_FAQs
Developing the ApCoCoA Plug-ins for Eclipse within Eclipse
- Get Eclipse for RCP/Plug-in Developers from [1]. If you also develop ApCoCoALib, install the CDT features on top of it.
- Create a new workspace directory (e.g.
moccha
). This will be convenient since you will have several plug-ins open to learn from (see below). - Install the Subclipse Plug-in by adding the site http://subclipse.tigris.org/update_1.4.x under
Help > Software Updates... > Available Software
. - Using the repository from
svn://apcocoa.org/
, check out the following directories underMoccha
(File > New > Other... > SVN > Checkout Projects from SVN):
Moccha/org.apcocoa/trunk
(the feature we deliver)Moccha/org.apcocoa.eclipse/trunk
(the plug-in related Java sources)Moccha/org.apcocoa.eclipse.doc/trunk
(the HTML documentation plug-in)
- You can browse the code of other plugins (which is a great way to learn to know the Eclipse internals) as follows:
- In the Eclipse package explorer: Right click >
Import...
- Plug-in development > Plug-ins and Fragments. Next.
- Select 'Binary projects with linked content' in the 'Import As' section. This is a resource friendly way to import the Plug-in code. Next.
- Select the plugins you would like to explore and browse. Finish.
- In the Eclipse package explorer: Right click >
Issues with Eclipse
There is this whole discussion concerning if to put the project specific .*-files under version control or not.
We decided to put them under version control in order to have a consistent build process across the team.
I will add some more comments on the pros and cons of the different approaches and in particular our experience as the project goes on.
Commands
Examples in our GUI: Starting external ApCoCoA process, sending CoCoAL code to esternal ApCoCoA process, history forward/back, starting Server.
To add a command, extend these extension points in the plugin.xml:
- org.eclipse.ui.commands: here just an ID together with other attributes (name, category,...) for a certain command is defined.
- org.eclipse.ui.handlers: this is the link between the command ID and an actual handler, ie. a class that does something when the command is called. It is possible to implement more than one handler to a certain command and to determine certain conditions when to use which handler (elements
activeWhen
and enabledWhen
- org.eclipse.ui.menues: here the actual visible menu and toolbar contributions are defined along with declarations, when they are visible, eg. they are visible when, say, an editor "is in a certain context".
- org.eclipse.ui.contexts: this defines a context which is referenced by the visibility check of the menus, toolbars,... The context is set by the following code snippet in the class
ApCoCoAEditor
.
IContextService contextService = (IContextService) getSite().getService(IContextService.class);
contextService.activateContext("org.apcocoa.eclipse.contexts.ApCoCoA");
Links
- Good starting point: http://richclientplatform.blogspot.com/2007/07/new-menu-contribution-extension.html
Just for redundancy, the previous link mentions among others the following links:
Preparing a new release