Difference between revisions of "ApCoCoA:Num.ABM"

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m (fixing a typo.)
m (and another one...)
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number of indeterminates in the current ring.  
 
number of indeterminates in the current ring.  
  
Tau is a rational <formula>&gt;0</formula>
+
Tau is a rational <formula>&gt;0</formula>
 
describing which singular values should be treated as 0 (smaller values for
 
describing which singular values should be treated as 0 (smaller values for
 
tau lead to bigger errors of the polynomials evaluated at the point
 
tau lead to bigger errors of the polynomials evaluated at the point

Revision as of 10:08, 27 May 2008

 <command>
   <title>Numerical.BBasisOfPoints</title>
   <short_description>border basis of almost vanishing ideal for a set of points</short_description>

<syntax> $numerical.BBasisOfPoints(Points, Tau, GetO, Delta, NormalizeType, RREFNormalizeType, RREFUseEps, RREFType):Object </syntax>

   <description>

This command computes a border basis of an almost vanishing ideal for a set of points using the algorithm described in the paper <par/>

 D. Heldt, M. Kreuzer, H. Poulisse, S.Pokutta: Approximate Computation
 of Zero-Dimensional Ideals Submitted: August 2006

<par/> The current ring has to be a ring over the rationals with a standard-degree compatible term-ordering. The matrix Points contains the points: each point is a row in the matrix, so the number of columns must equal the number of indeterminates in the current ring.

Tau is a rational <formula>>0</formula> describing which singular values should be treated as 0 (smaller values for tau lead to bigger errors of the polynomials evaluated at the point set). Tau should be in the interval <formula>(0,1)</formula>. As a rule of thumb, Tau is the expected percentage of error on the input points.


GetO must be either True or False. If it is true, the command returns a list of two values: the first contains the border basis, the second one a vector space basis of <formula>P/I</formula> comprising those power products lying outside the leading term ideal of I. If GetO is false, the function returns only the border basis (not in a list).


The last 5 parameters are optional.


Delta must be a positiv rational. Delta describes the computing precision. In different steps, it is crucial, if a value is 0 or not. The algorithm assumes every value in [-Delta, Delta] to be 0. The default value for Delta is 0.00000000001.


NormalizeType must be one of 1,2,3 ,4. The default value is 1. This parameter describes, if / how the input points are normalized. If NormalizeType equals 1, each coordinate is divided by the maximal absolut value of the matrix's corresponding column. This ensures that all point's coordinates are in [-1,1]. With NormalizeType=2 no normalization is done at all. NormalizeType=3 shifts each coordinate to [-1,1]. So it's minimum is mapped to -1 and the maximum to one, describing a unique affine mapping. The last option is NormalizeType=4. In this case, each coordinate is normalized, using the column's euclidian norm. Due to backward compatibility, the default is 1, although 3 is in most cases a better choice.


RREFNormalizeType describes, how in each RREF steps the columns are normalized. The options correspond to the ones for NormalizeType and the default is 1 again.


RREFUseEps must be either true or false! If RREFUseEps is true, the given Delta is used within the RREF to decide if a value equals 0 or not. If this parameter is false, a replacement value for Delta is used, which is based on the matrix's norm.


The last parameter is RREFType. This must be 1 or 2. If RREFType=1, the rref operates column-wise. Otherwise it works row-wise. The default is 1. <example> Points := Mat([[1,0,0],[0,0,1],[0,2,0]]); $numerical.BBasisOfPoints(Points,0.001,True);


[[x + 9007199254740991/18014398509481984y + z - 1, z^2 - 9007199254740991/9007199254740992z, 1/2yz, xz, 1/4y^2 - 9007199254740991/18014398509481984y, 1/2xy], [y, z, 1]]

</example>

   </description>
   <seealso>
     <see>Introduction to CoCoAServer</see>
     <see>Numerical.GBasisOfPoints</see>
     <see>Numerical.HBasisOfPoints</see>
     <see>Numerical.GBasisOfPointsInIdeal</see>
     <see>Numerical.BBasisOfPointsInIdeal</see>
     <see>Numerical.HBasisOfPointsInIdeal</see>
     <see>Numerical.FirstVanishingRelations</see>
     <see>Numerical.FirstVanishingRelationsInIdeal</see>
   </seealso>
   <types>
     <type>cocoaserver</type>
   </types>
   <key>heldt</key>
   <key>numerical.bbasisofpoints</key>
   <wiki-category>Package_Numerical</wiki-category>
 </command>